<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="ggdxnzct:jidvuq5lfi4r" version="2">
	<created_date>Nov 11, 2010</created_date>
	<modified_date>May 29, 2011 12:44 AM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Muco Ingotsmiter</name>
		<age>40</age>
		<birthday>December 17</birthday>
		<eyes>Green</eyes>
		<hair>Brown, Wavy, Long</hair>
		<skin>Light Tan</skin>
		<handedness>Left</handedness>
		<height>55 in</height>
		<weight>75 lb</weight>
		<SM>0</SM>
		<gender>Male</gender>
		<race>Mountain Dwarf</race>
		<tech_level>4</tech_level>
		<notes>As it turns out, Muco's Berserk and Dyslexia Disadvantages are due to brain damage.</notes>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>12</total_points>
	<ST>18</ST>
	<DX>14</DX>
	<IQ>0</IQ>
	<HT>12</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>true</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Advantages</name>
			<advantage version="2">
				<name>Extra Attack</name>
				<type>Physical</type>
				<levels>1</levels>
				<points_per_level>25</points_per_level>
				<modifier version="1" enabled="no">
					<name>Multi-Strike</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>P49</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Single Skill</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>P49</reference>
					<notes>@Skill@</notes>
				</modifier>
				<reference>B53</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Fit</name>
				<type>Physical</type>
				<base_points>5</base_points>
				<reference>B55</reference>
				<notes>+1 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate (but not FP spent for spells or psi powers)</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>High Pain Threshold</name>
				<type>Physical</type>
				<base_points>10</base_points>
				<reference>B59</reference>
				<notes>Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Disadvantages</name>
			<advantage version="2">
				<name>Bad Smell</name>
				<type>Physical</type>
				<base_points>-10</base_points>
				<reference>B128</reference>
				<notes>-2 Reaction penalty</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Berserk</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>12</cr>
				<modifier version="1">
					<name>Battle Rage</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
				</modifier>
				<reference>B124</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Dyslexia</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<reference>B134</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Missing Digit (Finger)</name>
				<type>Physical</type>
				<base_points>-2</base_points>
				<reference>B144</reference>
				<notes>Index finger on right hand</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>No Sense of Smell/Taste</name>
				<type>Physical</type>
				<base_points>-5</base_points>
				<reference>B146</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="yes" type="race">
			<name>Dwarf, Mountain</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Extended Lifespan</name>
					<type>Physical, Exotic</type>
					<levels>1</levels>
					<points_per_level>2</points_per_level>
					<reference>B53</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Increased Health</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<attribute_bonus>
						<attribute>ht</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Infravision</name>
					<type>Physical, Exotic</type>
					<base_points>10</base_points>
					<modifier version="1" enabled="no">
						<name>No normal vision</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B60</reference>
					</modifier>
					<reference>B60</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Magic Resistance</name>
					<type>Physical</type>
					<levels>5</levels>
					<points_per_level>2</points_per_level>
					<modifier version="1" enabled="no">
						<name>Improved</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
						<reference>B67</reference>
					</modifier>
					<modifier version="1">
						<name>Gives penalty to activate magic items</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B67</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Resistant</name>
					<type>Physical</type>
					<modifier version="1" enabled="no">
						<name>@Very Common: Metabolic Hazards, etc.@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1">
						<name>Poison</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional: Disease, Ingested Poison, etc.@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Features</name>
				<advantage version="2">
					<name>Decreased Size Modifier</name>
					<type>Physical</type>
					<levels>1</levels>
					<categories>
						<category>Feature</category>
					</categories>
					<attribute_bonus>
						<attribute>sm</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Females have beards</name>
					<type>Physical</type>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Quirks</name>
			<advantage version="2">
				<name>Cannot Float</name>
				<type>Physical</type>
				<base_points>-1</base_points>
				<reference>B165</reference>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Unnatural Features (Has an Astral Cord, as Though Astrally Projected)</name>
				<type>Physical</type>
				<levels>1</levels>
				<points_per_level>-1</points_per_level>
				<reference>B22</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">disguise</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">-1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">shadowing</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">-1</amount>
				</skill_bonus>
			</advantage>
		</advantage_container>
	</advantage_list>
	<equipment_list>
		<equipment_container version="3" open="no" state="equipped">
			<description>Armor</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Ring of Fire Resistance</description>
				<legality_class>4</legality_class>
				<value>64503</value>
				<weight>0.1 lb</weight>
			</equipment>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Small Spiked Dwarven Great Helm</description>
				<tech_level>3</tech_level>
				<legality_class>3</legality_class>
				<value>2040</value>
				<weight>8 lb</weight>
				<reference>B284</reference>
				<categories>
					<category>Headgear</category>
				</categories>
				<dr_bonus>
					<location>neck</location>
					<amount>9</amount>
				</dr_bonus>
				<dr_bonus>
					<location>face</location>
					<amount>9</amount>
				</dr_bonus>
				<dr_bonus>
					<location>skull</location>
					<amount>9</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Small Spiked Dwarven Heavy Plate Arms</description>
				<tech_level>3</tech_level>
				<legality_class>3</legality_class>
				<value>9000</value>
				<weight>16 lb</weight>
				<reference>B283</reference>
				<categories>
					<category>Limb Armor</category>
				</categories>
				<dr_bonus>
					<location>arms</location>
					<amount>9</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Small Spiked Dwarven Heavy Plate Legs</description>
				<tech_level>3</tech_level>
				<legality_class>3</legality_class>
				<value>9600</value>
				<weight>20 lb</weight>
				<reference>B283</reference>
				<categories>
					<category>Limb Armor</category>
				</categories>
				<dr_bonus>
					<location>legs</location>
					<amount>9</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Small Spiked Dwarven Heavy Steel Corselet</description>
				<tech_level>3</tech_level>
				<legality_class>3</legality_class>
				<value>13800</value>
				<weight>36 lb</weight>
				<reference>B283</reference>
				<categories>
					<category>Body Armor</category>
				</categories>
				<dr_bonus>
					<location>torso</location>
					<amount>9</amount>
				</dr_bonus>
				<dr_bonus>
					<location>groin</location>
					<amount>9</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Small Spiked Heavy Gauntlets of Ogre Striking</description>
				<tech_level>3</tech_level>
				<legality_class>3</legality_class>
				<value>214750</value>
				<weight>1.25 lb</weight>
				<reference>B284</reference>
				<notes>Has the abilities of a Staff of Striking for punching and 6 charges</notes>
				<categories>
					<category>Gloves</category>
				</categories>
				<dr_bonus>
					<location>hands</location>
					<amount>4</amount>
				</dr_bonus>
				<attribute_bonus>
					<attribute limitation="striking_only">st</attribute>
					<amount>4</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute limitation="lifting_only">st</attribute>
					<amount>4</amount>
				</attribute_bonus>
			</equipment>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Small Spiked Sollerets</description>
				<tech_level>3</tech_level>
				<legality_class>3</legality_class>
				<value>450</value>
				<weight>3.5 lb</weight>
				<reference>B284</reference>
				<categories>
					<category>Footwear</category>
				</categories>
				<dr_bonus>
					<location>feet</location>
					<amount>3</amount>
				</dr_bonus>
			</equipment>
		</equipment_container>
	</equipment_list>
	<print_settings printer="Microsoft XPS Document Writer" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
